For C4D User

Effectors

Fields

Multi-image shader on primitive faces

Prerequisite: You must use an image sequence; eg. all files are named: image_04.jpg

  1. Assign a material SOP and input a principle shader to target object

  2. Activate Local override

    1. Select base_texture

    2. Use either of these expressions:

// Use all of your sequence frames:
$HIP/tex/`image_@primnum%90`.jpg
// Randomize
$HIP/tex/`image_floor(fit01(rand(@primnum),0,90))`.png
  • 90 is an arbituary value ; you can use your total image sequence frames

  • the backtick ` allows use to add an expression into the string

  • This technique is similar to copyStamp; we are referencing primnumber and adding an different image for each.