Rendering
Mantra
Camera
Change resolution, camera properties
Light
Color Editor: create complementary colors
Render Settings
Data tree > Light Bank
rename all lights and change their properties
Out > Mantra node
Resolution Scale
padding: $F4.jpg > 0001.jpg
Images tab
Extra Image planes (AOV)
Image passes
Rendering tab
Rendering engine: PBR
Pixel sample: increase to reduce noisy renders
Limits
Objects tab
Candidate objects: * (all)
Using bundles - @bundleName
Settings
Pixel samples — antialiasing (higher values = less noise)
Samplings — noise levels
Min Ray samples
Max Ray samples
Jason iversen PBR
Pixel Samples: 7x7 (up to 10x10 if the scene really needed it)
Min/Max Ray Samples: 1/9 – sometimes 2/9
Noise Level: 0.08 (this seemed good enough to us … less than film grain)
Reflect/Diffuse Limits: 2, 2
Color Space: Gamma 2.2
Color Limit: 4 (your 1 is clamping way too hard)
Photons: 2m photons for a huge room. Yours is 7m! I'm sure 1m is fine for this space. Ratio was 2.5.
Last updated