// from c4d to blender
shift tab
shift a - add 
a - select all
anchor point : mesh
tilde - 
z: render views

Zoom into an object - / 
fit frame to selected - numpad 0
Scale by normals - alt + s

//Common Keyboard Hotkeys
A	Select all
Alt+A	Deselect all
Shift+A	Show Add menu
Shift+D	Duplicate > hit enter
Alt+D	Linked duplicate

E (edit mode)	Extrude
F (edit mode)	Create face/edge

G	Grab/move
Alt+G	Clear location
H	Hide selected
Alt+H	Reveal all
I	Insert keyframe

Ctrl+J	Join selected objects
L (edit mode)	Select linked vertices
Shift+L (edit mode)	Deselect linked vertices
M	Move selection to collection
Ctrl+M	Mirror selection
N	Toggle Sidebar visibility
Ctrl+N	New Blender session
Ctrl+N (edit mode)	Calculate normals outside
O (edit mode)	Enable proportional editing
P (edit mode)	Separate to new object
Ctrl+P	Make parent
Alt+P	Clear parent
R	Rotate
Alt+R	Clear rotation
S	Scale
Alt+S	Clear scale
U (edit mode)	Unwrap mesh
Ctrl+S	Save file
X	Delete selection
Ctrl+Z	Undo
Ctrl+Shift+Z	Redo
Spacebar	Play animation
Shift+Spacebar	Show Tool menu
Ctrl+Spacebar	Maximize editor area
Tab	Toggle Edit mode
Ctrl+Tab	Show mode pie menu
Tilde (~)	Show view pie menu
F2	Rename selected object
F3	Show search menu
F9	Show floating Last Operator panel

Action	Result
Left-click	Select
Shift+left-click	Add to selection
Ctrl+left-click (edit mode)	Remove from selection
Left-click+drag	Box selection
Alt+left-click (edit mode)	Edge/Face loop select
Middle-click+drag	Rotate view
Shift+middle-click+drag	Pan view
Ctrl+middle-click+drag	Zoom view
Right-click	Context menu


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