# Modeling

## Nodes you should be familiar with&#x20;

* Carve
* Resample
* Polyframe
* Sweep
* Skin
* Polyfill
* Polybevel

![Using Skin node to skip connect n-primitives](https://2289002225-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lgx0HTP5iKvQQwXUStq%2F-Lv15SJtHk262-5rktFY%2F-Lv1BpgplZhs1WmJ0Vmz%2Fimage.png?alt=media\&token=535a40c0-d156-4900-9ab9-d07d0ce3a4bd)

## HUD

* Grid
  * `box` > `pointsfromvolume`&#x20;
  * `VOP`&#x20;
  * `point` add alpha&#x20;
  * Symbol making
    * Circle > resample > delete > xform
* Outer rings
  * Circle (open arc) > copy&#x20;
  * Transform > resample > polyframe > copy&#x20;
  * Grid > polybevel > merge > cirle
  * Circle > sweep > carve&#x20;
* Part 3&#x20;
  * Pattern  0 N
* Part 4 connecting lines
  * tube&#x20;
  * popnet
  * popwrangle&#x20;
    * i\@origin = i\@id
  * popreplicate&#x20;
  * popattract
  * popvop > tnoise to vel
  * popcollsiondetect
  * pop

I would create "sprites" seperately and add object merge

* Rectangle > bevel&#x20;
*
