Modeling
Last updated
Last updated
Carve
Resample
Polyframe
Sweep
Skin
Polyfill
Polybevel
Grid
box
> pointsfromvolume
VOP
point
add alpha
Symbol making
Circle > resample > delete > xform
Outer rings
Circle (open arc) > copy
Transform > resample > polyframe > copy
Grid > polybevel > merge > cirle
Circle > sweep > carve
Part 3
Pattern 0 N
Part 4 connecting lines
tube
popnet
popwrangle
i@origin = i@id
popreplicate
popattract
popvop > tnoise to vel
popcollsiondetect
pop
I would create "sprites" seperately and add object merge
Rectangle > bevel