Rendering & Lighting
Using flipbook
Good for fast preview animation
Exporting as avi = large file > compressed via Handbrake
MPlay, export > ffmpeg > as mp4
IPR render
Orange lighting exercise
Noise bumps- In Principled Shader > Displacement > Noise Displacement
PBR renders
environment light
unlink sunlight
change to Area, normalize, back to sun
change sun angle
Shadow noise
increase min/max ray samples to 16/32
Importance of EXR
Notes
Using separate mantra nodes for test and finder render
force object & exclude object
tiled renders, and restitching them
Using img network
nodes: bright, over, color
resizing flat background
Lights
point lights - good for bulb
disk light highlights
Mantra
mind your samples
reflect limit 10 - 15 (glass), turn down if not reflecting
DOF in Compositing, not in render
Motion Blur in renderer
Using commandline rendering script - rename version, mantranode, and hip file
Optimizing render times
Tiled render - Quick render by reducing tile to 2, and specify tile index
🔦 Lighting
Lights | |
sunlight & keylight | |
distant - cheaper, good for blocking
sun - blurred shadow
Spotlight - not so good
attenuation, active radius - good for instancing lights
Light bank
Data tree
Mantra > Objects > Headlight Creation
Simulating warm and cool lights to create dimensions
Lighting linking - for more controls
Instancing lights
instancing - pack geometry - does not inherit all details
attribcreate
you cannot see instances till you render it
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