Unreal Engine
Item
Links
Documentation / Tutorials
Industry / Case-studies
Books
Papers
Notes
Optimization
figure out what to model and what to simulate (geo vs texture)
Texturing
Real-world scaling
Bitmaps
Original
Base Color
Normal
Roughness
Metallic
AO
Quixel / Photoshop /
Bitmap2Material
Use your photos to make bitmaps
Substance Designer
Seamless tiling
Node-based
Substance plugin (download via MarketPlace)
sbsar files
in SBS file > Sepcific Parameters > Expose Parameters
Create a new material (node base)
Add bitmaps from content browser: drag & drop into
Material Editor
TextureCoodinate
— UV tiling into Bitmapsblend
staticSwitch
3pointsLevels
Description functionality
Convert to parameter
Hotkey
C — create a frame to organize nodes
3 — create RGB
hold 1 — Create a constant value
Child material
Cinematics
Navigation
wasd keys
Sequencer
Linear editor
Change static mesh and state
Camera Rig Rail
Easily create motion path for cameras
Cine Camera Actor
Digital Film
Crane
Master Sequence
Possess-able cameras- Exist in level (camera-centric projects)
Spawn-able cameras - only exist in sequence
New track
Add camera > Animate via parameter panel
New Motion Design syllabus (real-time)
Real-time,
Otimized workflow (all stages can be worked on at the same time)
Model
Texturing
Animation
Editing & compositing
Team: a texturer, animator, compositor, director, project manager
Questions:
Cinematic
How to view through camera ?
Texturing
How to texture HDA in unreal
Subsurface scattering
Emissive and glow materials
Integration
How to get Houdini Engine in Unreal
Getting dynamics and simulations into Unreal
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