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  • ​Notes
  • Cinematics
  • Questions:

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Unreal Engine

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Last updated 5 years ago

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​Notes

  1. Optimization

    • figure out what to model and what to simulate (geo vs texture)

  2. Texturing

    • Real-world scaling

    • Bitmaps

      • Original

      • Base Color

      • Normal

      • Roughness

      • Metallic

      • AO

    • Quixel / Photoshop /

    • Bitmap2Material

      • Use your photos to make bitmaps

    • Substance Designer

      • Seamless tiling

      • Node-based

    • Substance plugin (download via MarketPlace)

      • sbsar files

      • in SBS file > Sepcific Parameters > Expose Parameters

    • Create a new material (node base)

      • Add bitmaps from content browser: drag & drop into Material Editor

      • TextureCoodinate — UV tiling into Bitmaps

      • blend

      • staticSwitch

      • 3pointsLevels

      • Description functionality

      • Convert to parameter

      • Hotkey

        • C — create a frame to organize nodes

        • 3 — create RGB

        • hold 1 — Create a constant value

    • Child material

Cinematics

  • Navigation

    • wasd keys

  • Sequencer

    • Linear editor

    • Change static mesh and state

  • Camera Rig Rail

    • Easily create motion path for cameras

  • Cine Camera Actor

    • Digital Film

  • Crane

  • Master Sequence

    • Possess-able cameras- Exist in level (camera-centric projects)

    • Spawn-able cameras - only exist in sequence

    • New track

      • Add camera > Animate via parameter panel

New Motion Design syllabus (real-time)

  • Real-time,

  • Otimized workflow (all stages can be worked on at the same time)

    • Model

    • Texturing

    • Animation

    • Editing & compositing

  • Team: a texturer, animator, compositor, director, project manager

Questions:

  1. Cinematic

    1. How to view through camera ?

  2. Texturing

    1. How to texture HDA in unreal

    2. Subsurface scattering

    3. Emissive and glow materials

  3. Integration

    1. How to get Houdini Engine in Unreal

    2. Getting dynamics and simulations into Unreal

https://source.substance3d.com/