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VSFX 705

Setting up

Cutter for Mac

Modifying the run file

export PYTHONPATH=$PYTHONPATH:$RMANTREE/bin
export PATH=$RMANTREE/bin:$PATH
export MAYA_USER_DIR=$HOME/Documents/maya
export RMS_SCRIPT_PATHS=$MAYA_USER_DIR/rfm_scripts/image_tool
RMANFB=it
# change directory below to where your cutter is
cd /Users/ddu/Desktop/ddu/projects/vsfx_705/cutter
# To uncomment the next line - remove the '#' character
java -Xms512m -Xmx512m -classpath .:cutter.jar Cutter

Making the text file executable

chmod 777 run

Setting up Maya Env for Mac

  1. 1.
    Copy rfm_scripts folder to /Users/ddu/Documents/maya
  2. 2.
    copy scripts folder to /Users/ddu/Documents/maya
  3. 3.
    Copy Arnold Shaders to /Users/ddu/Documents/maya/projects
  4. 4.
    copy maya.env file to /Users/ddu/Library/Preferences/Autodesk/maya/2020
  • Maya > Window > Plugin manager > Ensure Renderman for Maya is loaded and auto-loaded
  • check script editor for environment and preferences

Student web spaces

  1. 1.
    Go myScad > my info > Web Space Activation
  2. 3.
    Upload your html and asset files to https://sav-myfile.scad.edu/myfile/ws-idrive/Savannah/Webspaces/Studentpages/web_pages

Atom

  • Core: font size: 20, source code pro, 4 spaces tab, Scroll past end
  • Packages: Turn off auto-complete-plus & snippets
apm install script autocomplete-python minimap file-icons python-autopep8 linter-flake8
maya language-mel
pip install autopep8
pip install flake8
if linter does not show up, delete your Atom config files located: /Users/userName/.atom/config.cson

Notes

keep in mind Renderman Attribute Editor, Shelf, Menu bar

Using cutter

Resources

Documentation

Learning Python for Maya

Learning Python

  1. 2.
    Learning Python, Mark Lutz, O'Reilly Media
  2. 3.
    Think Python(on-line), Allen Downey

Getting started with Python

Key terms: list, tuple, dictionary
# script is called test.py but it
# implements a module called "test"
# a modules contrains attributes
# an attribute can be, eg. name of a variable
# the built-in datatypes are, nubmers, text(string),
# (and collections) list, tuple, dictionary. file.
age = 26
name = "tom"
family = 'jones'
nationatlity = 'welsh'
# an attribute can also be the name of function
#create function
def person()
print(age)
print(name)
print(family)
#creating list
countries = []
countries.append('usa')
countries.append('china')
countries.append('new zealand')
countries.append('england')
#countries.sort()
#countries.reverse
# using a tuple (fixed value list) - for vertices data structures transfer
locked = (2,4,3,6,8,9)
# i can test my code by printing some value
# this call the values
# but comment it out if used asa module
person()
if __ name__ == '__main__':
#person() #(debugging purposes)
#for place in countries:
# print(place)
#print(countries[3])
print(locked[0])
#print(__name__) # return name of module from where it was run
fileWriting
Python
importRandom
# file_test.py
# an example of how to store text in a document
out_file= open('file directory', 'w')
for n in range(10):
out_file.write('sphere -r 1;\n)
out_file.write('move %f %f 0;\n' % (n,(n-2))) # placeholder %
out_file.close()
# to run the mel document in Maya use this mel...
#source "filedirectory"
#vsfx705/cutter/using_test.py
# only possible if the python files exist in the same directory
import test
from importlib import reload
print(test.nationality)
test.person
# importing random
import random
val = random.uniform(0,1)
print(val)
for n in range(10):
val = random.uniform(0,1)
if val>0.5:
print(val)
rib_test
gen_points
rib_particles
# rib_test.py
"""
Points "P" [0 0 0 3 5 6 5 6 7 9 9 9] "constantwidth" [1.0]
"""
import random
rib_file = open('/Users/ddu/Desktop/ddu/projects/vsfx_705/cutter/data2.rib', 'w')
rib_file.write('##bbox: -5 -5 -5 5 5 5\n')
rib_file.write('Points "P" [\n')
for n in range(100000):
x = random.uniform(-5, 5)
y = random.uniform(-5, 5)
z = random.uniform(-5, 5)
rib_file.write('%f %f %f\n' % (x,y,z) )
rib_file.write('] "constantwidth" [0.05]')
rib_file.close()
#Maya > Renderman menu > Archive > import rib archive
# maya/scripts/gen_points.py
import random
def cubic(num, side):
data = []
n = 0
while n < num:
x = random.uniform(-side/2, side/2)
y = random.uniform(-side/2, side/2)
z = random.uniform(-side/2, side/2)
data.append( (x,y,z) )
n = n + 1
return data
def box(num, width, height, depth):
data = []
n = 0
while n < num:
x = random.uniform(-width/2, width/2)
y = random.uniform(-height/2, height/2)
z = random.uniform(-depth/2, depth/2)
data.append( (x,y,z) )
n = n + 1
return data
# how to create a spherical point cloud
def spherical(num,radius):
pass # define function but not implemented
# maya/scripts/rib_particles.py
import random
import gen_points
rib_file = open('/Users/ddu/Desktop/ddu/projects/vsfx_705/cutter/data2.rib', 'w')
data = gen_points.cubic(10000,10,0.05)
rib_file.write('##bbox: -5 -5 -5 5 5 5\n')
rib_file.write('Points "P" [\n')
for coord in data:
rib_file.write('%f %f %f\n' % (coord[0],coord[1],coord[2]) )
rib_file.write('] "constantwidth" [0.05]')
rib_file.close()
#Maya > Renderman menu > Archive > import rib archive
questions
why is my cutter so slow?
does not have vsfx705
cannot open hyperlink

Lesson 3

recap
list []
tuple () fixed values
## bbox: -5 5 -5 5 5 5 # read by rib
def writeCubic(path
cmd E to render in Renderman