Pedagogy

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Item

Links

Documentation / Tutorials

  • The Futur Youtube channel

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Industry / Case-studies

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Books

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Papers

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What is creativity to you?

One of the toughest things to do as an artists or designers is to develop a "style" or rather a focus. It is just so easy to be a generalist if you do not have a clear idea of what exactly you want. Above is framework to think about how we want to approach creativity and narrow our focus. Try to plot yourself in the above diagram, and see where you lie.

Identifying and developing your visual language

  1. Scour any media (preferably visual of course) that piqued your interest; go with the mindset of "anything that looks visually pleasant to me".

  2. Try to find patterns in the things you chose; be it colors, compositions, subject matter,

  3. Arrange it into mood-boards, and write a paragraph about why you like the things you chose

  4. The outcome here is a self-portrait of our "taste"

Roleplaying scenarios

Working with clients

  • Playing the client who is unclear in communicating what he/she wants

  • Getting comfortable with saying your rate

    • Hourly

    • Project

  • Compromising

  • Asking the right questions

    • Getting all the assets

    • data on deliverables - resolution, fps, deadlines, quantity,

  • Negotiation

Working in a team

  • Scenarios

    • You cannot deliver an assignment on time because you are overwhelmed with school work/other projects/life.

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Framework

Zag — Onliness

WHAT:

HOW:

WHO:

WHERE:

WHY:

WHEN:

Zag