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// from c4d to blendertabshift tabshift a - adda - select allanchor point : meshtilde -z: render viewsZoom into an object - /fit frame to selected - numpad 0Scale by normals - alt + s//Common Keyboard HotkeysA Select allAlt+A Deselect allShift+A Show Add menuShift+D Duplicate > hit enterAlt+D Linked duplicateE (edit mode) ExtrudeF (edit mode) Create face/edgeG Grab/moveAlt+G Clear locationH Hide selectedAlt+H Reveal allI Insert keyframeCtrl+J Join selected objectsL (edit mode) Select linked verticesShift+L (edit mode) Deselect linked verticesM Move selection to collectionCtrl+M Mirror selectionN Toggle Sidebar visibilityCtrl+N New Blender sessionCtrl+N (edit mode) Calculate normals outsideO (edit mode) Enable proportional editingP (edit mode) Separate to new objectCtrl+P Make parentAlt+P Clear parentR RotateAlt+R Clear rotationS ScaleAlt+S Clear scaleU (edit mode) Unwrap meshCtrl+S Save fileX Delete selectionCtrl+Z UndoCtrl+Shift+Z RedoSpacebar Play animationShift+Spacebar Show Tool menuCtrl+Spacebar Maximize editor areaTab Toggle Edit modeCtrl+Tab Show mode pie menuTilde (~) Show view pie menuF2 Rename selected objectF3 Show search menuF9 Show floating Last Operator panelAction ResultLeft-click SelectShift+left-click Add to selectionCtrl+left-click (edit mode) Remove from selectionLeft-click+drag Box selectionAlt+left-click (edit mode) Edge/Face loop selectMiddle-click+drag Rotate viewShift+middle-click+drag Pan viewCtrl+middle-click+drag Zoom viewRight-click Context menu
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learn principled shader