Modeling

Nodes you should be familiar with

  • Carve

  • Resample

  • Polyframe

  • Sweep

  • Skin

  • Polyfill

  • Polybevel

Using Skin node to skip connect n-primitives

HUD

  • Grid

    • box > pointsfromvolume

    • VOP

    • point add alpha

    • Symbol making

      • Circle > resample > delete > xform

  • Outer rings

    • Circle (open arc) > copy

    • Transform > resample > polyframe > copy

    • Grid > polybevel > merge > cirle

    • Circle > sweep > carve

  • Part 3

    • Pattern 0 N

  • Part 4 connecting lines

    • tube

    • popnet

    • popwrangle

      • i@origin = i@id

    • popreplicate

    • popattract

    • popvop > tnoise to vel

    • popcollsiondetect

    • pop

I would create "sprites" seperately and add object merge

  • Rectangle > bevel