How to Senior

A guide on approaching your undergraduate senior project in an art and design school.
This is success in life

On becoming senior students

This is the stage where you design where you go in life, how your design and art informs or engages the human experience. This is a fairly difficult challenge, you are like Icarus (or Daedalus actually) trying to take flight with your own inventiveness. This inventiveness does not need to come in the form of a screen design narrative. In the words of John Colette, professor of Motion Media Design at SCAD Savannah:

Ambition will always outstrip capacity

You might be paralyzed by what you set out to do. You might feel defeated. You definitely will procrastinate! However, this is natural, and part of the process.

We can alleviate the process by beginning to measure your own form of success, and plot your own map of getting there. This is the stage where interest lies not in answers but in questions and mysteries. If you graduate doing what you have planned, than you have failed. If all college did was prepare you for a job, then your teachers and schools have failed you. You are better off watching tutorials at home, making a showreel, and apply for jobs in that case. The process of the your senior project is much more psychological rather than practical (getting a job); it is about achieving the individuation of your creative soul and adulthood.

Ask yourself. How does your art and design better the human experience? What are you trying to fulfill? Tell a story? Change culture? Change the world? Or do you just want a job/visa?

Measurements of Success

Success is the progressive realization of a worthy ideal. - from The Strangest Secret

What is success to you? Success comes in many forms, and varies from people to people. What works for you will not work for some, vice versa. Below are some parameters to help you formulate your form of success.

Your Personal Hero's journey

  • Completion (Satisfying the brief/beauty parade)

  • Telling a story

  • Methodology (Designing how you think / how you live the rest of life / trying something you never done before)

    • Ally Munro - The Unbearable Lightness of Being

    • Claire Ebby - Aurelius VR

    • Desmond Du - Pepper Ghost Box

    • Billy Woods- tree projection

    • Michelle Parry - A live-action short film

    These are my peers' senior project; we all did not possess the skills and knowledge at the inception of our senior projects but drove us was the exploration and entertaining a thought and an idea.

Communal / Tribal

  • Dialogue / Creating & Recreating discussion about how we engage the world

    • Mental health

      • Self-doubt

      • Depression

    • Politic

    • Caroline Maynard's kinetic type piece

    • Nature

    • Technology

  • Spiritual

    • Transformation of consciousness

  • Relational Aesthetics

    • The Unbearable Lightness of Being

Pragmatic / practical approach

  • Professional (Demonstration of high-demand skills at high quality at high speed)

    • Tanner Riddle: Ascentus

  • Starting a business

Core skill: MacGyver-ing your way

Have you ever heard about Macgyver? It was a 1985 TV series about a fictional secret agent character Macgyver who draws on a vast practical knowledge of science, is able to make use of any mundane materials around him to create unorthodox solutions to any problem he faces. The video above sums up the character.

As ridiculous as it looks, that is what you have to do in life: making the best out of whatever knowledge, skills, time, and resources at your disposal.

Still confused? It's called problem-solving.