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- Rohan Dalvi
Repositories / Wiki
- Houdini is a 3D software known for it's procedural generation tools. The word procedural might sound vague to you but in short what it means to to me is that:
- Non-destructive setup
- Flexibility and adaptability
- The software do most of the work; you just need to create the tools
- This software has a steep learning curve, and it is especially difficult if you have not used a node-based software such Nuke previously. It is natural not to comprehend what you are doing where you are starting out; just keep watching tutorials daily and one day your brain will somehow makes sense of the things you never thought you understand. This pretty much applies to learning of any subject matter.
- To get started with Houdini, start by thinking in "points". If you can manipulate points in any way you want; you would have no problem with the software.
- When using
copytopointfor an object and a grid, you can attach an
addnode after the grid to delete all unused geometry; leaving only the points.
- With more than one node selected, hold alt/option and drag a new connection. It will automatically create a
- When using the TAB menu to create a node, you can type the initials of the node name to access it. Example:
- Point wrangle: PW
- Attribute from Map: AFM or AM